![]() This happens at the same time for all players, with the players’ individual connections determining when they receive that data. The game and game data center look to collect inputs at a set interval of time, then the game data center sends this information back to everyone else in a match. The advantage of playing online with a game data center is that it handles the distribution of gameplay information to all of the involved players. ![]() ![]() If you’re playing against someone with poor Wi-Fi, your game will feel similar to theirs as you’re both sending the gameplay information required to play online to each other over that same connection. When you play P2P online matches in FIFA, your connection can only be as good as your opponent’s. While this can be useful when you’re playing an opponent very close to you physically, or in remote areas with few available opponents, P2P online matches mean that your opponent’s connection matters as well as your own, and can have an impact on your gameplay experience. In Peer To Peer (P2P) online games, which don’t use game data centers, you connect directly with your opponent. This is because you are not leveraging a direct connection to another player to facilitate the match. ![]() A: Game data centers are used so that someone else’s connection should not impact your own gameplay experience. ![]()
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